Factory Kit Pattern

Factory and Builder and super popular design patterns and still relevant and useful. However what happens if you need to allow others to create objects? That's like a reverse factory where the user needs to define the creational rules. So how can we do that and also have some guardrails and fences to drive some control and even some abstractions, is that possible? yes - that's the factory-kit pattern. Hold one a second why the heck I would need that? Let's say you are creating a game or a modular solution and you need to allow you consider defining customizations within some constraints. 

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Diego Pacheco

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