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Proprietary Systems and Distributed Monoliths

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Distributed Monoliths are the predominant form of modern legacy systems. Sometimes distributed monoliths are created by teams misapplying microservices architecture due to lack of isolation or internally shared libraries break of isolation. Other times, there is just the proverbial no time to refactor. Let's share the database. However, sometimes distributed monoliths happen due to non-obvious reasons from decisions that, at first glance, sound like good ideas and are even far away from engineering.  In software, we often run a trade-off analysis, Build vs Buy, where we must decide whether to build or buy software. Buying is usually attractive because it gives some speed (since you don't need to code it). Building, of course, takes longer, and you will need to maintain it; there is a chance of the project failing, and you invest money and have no software. There are trade-offs between building and buying. However, people often think buying has no implications and is much better...